Friday, December 12, 2008

Bitter Sweet

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Last night I was able to make some head way:

- Install XBox360 Controllers
- Test Battle Kart to ensure that my games work on my new system

The sweet part is that after a few hours of painstakingly removing errors caused by the transition to Ogre 1.6.0, I finally got the game to compile. At that point I got all jazzed up because I thought everything was good to go.

The bitter part is that there were errors when I tried to boot the game. At first there were problems with OgreMain.dll, but those were remedied by copying over the new .dll's from the SDK into my project's bin folder. After that there was a problem with the CEGUI.dll. At that point it was around 1am and I had to go to bed for work in the morning.

Unfortunately this task still stands:
- Convert Battle Kart to compile/run with the newest OgreSDK



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