Tuesday, December 2, 2008

Shaking Out The Cobwebs

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In college I created 3 video games using the Ogre 3d Graphics Engine. As a professional video game programmer, I work with C++ everyday. However, I haven't touched my old Ogre projects in years. I am dreading the thought of boning back up on all the subtleties of Ogre.

Also, I plan on leveraging the ARToolKit code from Mr. Planet as a jumping off point for my CyberTable. This code will give me the ability to capture video from a webcam and then discern the position/orientation of the toolkit's patterns.

I ran into trouble using the Mr. Planet demo. For some reason my webcam's video capture is flipped in the x direction and therefore cannot recognize the supplied patterns. As a hack, I flipped the pattern in MS Paint and pointed the webcam at the computer screen. When the webcam saw the flipped image on the computer monitor, it was able to recognize it and I was able to get the example Ninja mesh to appear in the Ogre window. I was also able to get one of my own meshes to work.

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