Monday, December 22, 2008

Boring Progress

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Tonight I got the keyboard input to work with my CyberTable solution. Keyboard input worked in Battle Kart prior to the Ogre version upgrade, but now with Ogre 1.6.0 input is handled a little differently. Mouse input should be pretty easy to implement now that I have the keyboard working.

My next task is stripping down the cybertable project so that it basically loads up a level on startup. This will allow me to mockup a level in maya, export it, and load it up in game quickly.

I am still pretty pissed that CEGUI doesn't currently work, because I had an awesome gui system setup in Battle Kart that would allow me to prototype quickly and see output easily.

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