
Anyways, I just got the the Ogre .scene exporter working for Maya. This will allow me to create levels in Maya and export them to .scene files with physics information attached. The .scene file just contains the positions, orientations, and physics info on different meshes.
Next I am going to copy Battle Kart to a new solution and gut it so that it just loads a .scene file straight up. Once I have this solution setup, I can start working on the CyberTable specific stuff and run tests with different scenes.
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